Wednesday, March 10, 2010

Nokia 5132 XpressMusic


Unofficial preliminary specificationsGeneral 2G Network GSM 850 / 900 / 1800 / 1900
Announced Not officially announced yet
Status Rumored
Size Dimensions 107.5 x 46.7 x 14.8 mm, 65 cc
Weight 87.6 g
Display Type 256K colors
Size 240 x 320 pixels, 2.0 inches
Sound Alert types Vibration, MP3 ringtones
Speakerphone Yes
- 3.5 mm audio jack
- Dedicated music keys
Memory Phonebook 2000 entries, Photocall
Call records Yes
Internal 26 MB
Card slot microSD, up to 16GB, buy memory
Data GPRS Class 32
EDGE Class 32
3G No
WLAN No
Bluetooth Yes, v2.1 with A2DP
Infrared port No
USB Yes, v2.0 microUSB
Camera Primary 2 MP, 1600x1200 pixels
Video Yes, QCIF@15fps
Secondary No
Features Messaging SMS, MMS, Email
Browser WAP 2.0/xHTML, HTML
Radio Stereo FM radio with RDS
Games Yes + downloadable
Colors Black, Blue, Red
GPS No
Java Yes, MIDP 2.1
- MP4/H.263/H.264 player
- MP3/WMA/eAAC+ player
- Organizer
- Flash Lite 3.0
- Voice memo
- T9
Battery Standard battery, Li-Ion 1200 mAh
Stand-by -
Talk time -
Misc SAR US 0.99 W/kg (head) 0.55 W/kg (body)
SAR EU 1.16 W/kg (head)

Nokia 6300


General 2G Network GSM 900 / 1800 / 1900
GSM 850 / 1800 / 1900 - US version
Announced 2006, November. Released 2007, January
Status Discontinued
Size Dimensions 106.4 x 43.6 x 11.7 mm, 56 cc
Weight 91 g
Display Type TFT, 16M colors
Size 240 x 320 pixels, 2.0 inches, 31 x 41 mm
- Downloadable wallpapers, screensavers
Sound Alert types Vibration; Downloadable polyphonic, MP3 ringtones
Speakerphone Yes
Memory Phonebook 1000 entries, Photocall
Call records 20 dialed, 20 received, 20 missed calls
Internal 7.8 MB
Card slot microSD, up to 2GB, buy memory
Data GPRS Class 10 (4+1/3+2 slots), 32 - 48 kbps
EDGE Class 10, 236.8 kbps
3G No
WLAN No
Bluetooth Yes, v2.0
Infrared port No
USB Yes, miniUSB
Camera Primary 2 MP, 1600x1200 pixels
Video Yes, QCIF
Secondary No
Features Messaging SMS, MMS, Email, Instant Messaging
Browser WAP 2.0/xHTML
Radio Stereo FM radio; Visual radio
Games Yes + Downloadable
Colors Silver, Black, Red-Silver, White-Silver
GPS No
Java Yes, MIDP 2.0
- Push to talk
- MP3/MP4/AAC/AAC+/eAAC+ player
- Voice memo
- Voice command
- T9
- Organizer
Battery Standard battery, Li-Ion 860 mAh (BL-4C)
Stand-by Up to 348 h
Talk time Up to 3 h 30 min
Misc SAR US 0.76 W/kg (head) 0.61 W/kg (body)
SAR EU 0.63 W/kg (head)

Nokia 5800 XpressMusic




General 2G Network GSM 850 / 900 / 1800 / 1900
3G Network HSDPA 900 / 2100
HSDPA 850 / 1900 - American version
Announced 2008, October
Status Available. Released 2008, November
Size Dimensions 111 x 51.7 x 15.5 mm, 83 cc
Weight 109 g
Display Type TFT resistive touchscreen, 16M colors
Size 360 x 640 pixels, 3.2 inches
- Proximity sensor for auto turn-off
- Accelerometer sensor for auto-rotate
- Handwriting recognition
Sound Alert types Vibration; Downloadable polyphonic, MP3 ringtones
Speakerphone Yes, with stereo speakers
- 3.5 mm audio jack
Memory Phonebook Practically unlimited entries and fields, Photocall
Call records Detailed, max 30 days
Internal 81 MB storage, 128 MB RAM
Card slot microSD, up to 16GB, 8GB included, buy memory
Data GPRS Class 32
EDGE Class 32
3G HSDPA, 3.6 Mbps
WLAN Wi-Fi 802.11 b/g, UPnP technology
Bluetooth Yes, v2.0 with A2DP
Infrared port No
USB Yes, v2.0 microUSB
Camera Primary 3.15 MP, 2048x1536 pixels, Carl Zeiss optics, autofocus, dual-LED flash
Features Geo-tagging
Video Yes, VGA@30fps
Secondary QVGA videocall camera
Features OS Symbian OS v9.4, Series 60 rel. 5
CPU ARM 11 434 MHz processor
Messaging SMS, MMS, Email, Instant Messaging
Browser WAP 2.0/xHTML, HTML, RSS feeds
Radio Stereo FM radio with RDS
Games Yes + Java downloadable
Colors Black, Red, Blue
GPS Yes, with A-GPS support; Nokia Maps 2.0 Touch
Java Yes, MIDP 2.1
- MP4/H.263/H.264/WMV player
- MP3/WAV/еAAC+/WMA player
- Photo editor
- Organizer
- Voice command/dial
- Flash Lite 3.0
- TV-out
- T9
Battery Standard battery, Li-Ion 1320 mAh(BL-5J)
Stand-by Up to 406 h (2G) / Up to 406 h (3G)
Talk time Up to 8 h 45 min (2G) / Up to 5 h (3G)
Music play Up to 35 h
Misc SAR US 1.11 W/kg (head) 0.90 W/kg (body)
SAR EU 0.97 W/kg (head)

Sunday, February 14, 2010

N-Gage Classic

The original phone's taco-shaped design was considered clumsy: to insert a game, users had to remove the phone's plastic cover and remove the battery compartment as the game slot was next to it. Another clumsy feature was the speaker and microphone being located on the side edge of the phone. This often resulted in many to describe it as if one was talking into a "taco phone"[18] or "Sidetalking", or simply that they had one very large ear, because the user held the edge of the phone against the cheek in order to talk into it. The comfort factor of lengthy calls was also called into question. Despite the criticism, it is thought that the speakers were there for a practical reason: if placed elsewhere, the screen would get in contact with the cheek and become smudged. However, almost all other cell phones have the screen against the cheek when the user is talking. Despite the questionable practicality, gamers were still unwilling to talk in such an awkward manner.

When considered from a video game point of view, the N-Gage was known for its unusual screen orientation, a vertical one as opposed to a horizontal one (which is more popular with other handhelds). The reason for this was that the underlying operating system, Series 60, did not support horizontal orientations at that time (only supported since S60v3 ). Some felt this to be a negative feature, feeling that 'unconventional' does not necessarily mean improvement. Possibly due to this screen feature, as well as the public's luke-warm reception to the device, the game library was far from extensive. Despite this, the N-Gage did manage to garner some well known franchises such as Tomb Raider, Sonic, Rayman, Red Faction, and Tony Hawk's Pro Skater, The Elder Scrolls, among others.

From a cell phone standpoint, the N-Gage also faced problems. Besides the unusual form factor, in the US it was initially sold primarily through specialty game outlets instead of through cell phone providers, which only called attention to its high pre-subsidy price, lack of games, and curious interface compared to other gaming devices (thanks to the Series 60 interface and unusual face button layout). Once cellphone retail outlets started carrying the phone, which didn't become a widespread practice in the US until well after the release of the N-Gage QD, it still faced problems. The N-Gage and its successor, the N-Gage QD, worked only on GSM networks, meaning that it was incompatible with the then-largest US cell service provider, Verizon Wireless, as well as all of Japan's cell networks. Where N-Gage was compatible with major cell phone networks its popularity varied. It was not well received in Canada and the UK for instance but received a much warmer reception in mainland Europe and in particular Asia where games on mobile phones were seen as much more desirable.

The original N-Gage, though, still had many benefits to developers and end-users. It had a large amount of executable RAM memory compared to Series 60 devices (the 66xx series); it had MP3 decoding in a dedicated hardware chip as Nokia 3300 (other Series 60 devices, including the N-Gage QD, rely on software decoding); it had stereo output from a mini headphone jack plug; and it could be mounted as a USB Mass Storage device on any compatible computer without requiring the Nokia PC Connect software.

History



In the late 1990s, gamers increasingly carried both mobile phones and handheld game consoles. Nokia spotted an opportunity to combine these devices into one unit. They developed the N-Gage, a device that integrated these two devices. Instead of using cables, multiplayer gaming was accomplished with Bluetooth or the Internet (via the N-Gage Arena service). The N-Gage also included MP3 and Real Audio/Video playback and PDA-like features into the system.

With a launch price of US $299,[6] the N-Gage was not as commercially popular as Nokia estimated. In its first weeks of availability in the United States, it was outsold by the Game Boy Advance 100 to 1.[11][12] Within 17 days of the deck's release, popular retailers GameStop and Electronics Boutique began offering $100 rebates on the deck's price.[13]

The poor sales performance can be attributed to the poor selection of games compared to its competitors and its cost at launch; it was more than twice as expensive as a Game Boy Advance SP on release day. Poor sales were also amplified by game media being standard MMC memory cards and as with most consoles piracy did become an issue.

Besides its gaming capabilities, the N-Gage was a Series 60 smartphone, running Symbian OS 6.1, with features similar to those of the Nokia 3650 (it does not have an integrated camera, however). It was able to run all Series 60 software (other than those that require a camera), and Java MIDP applications as well. Its main CPU was an ARM Integrated (ARMI) compatible chip (ARM4T architecture) running at 104 MHz, the same as the Nokia 7650 and 3650 phones.

As of August 2007, it was estimated that Nokia had shipped more than two million N-Gage game decks.[14] The "N-Gage" brand name still had a poor reputation within the gaming media and the few consumers who recognized the N-Gage brand, due to the weakness of the system's first games and the original model's limitations. Many gamers were unaware of the later QD redesign and still consider the N-Gage as a joke. The situation has not improved either with the arrival of the PlayStation Portable and Nintendo DS handhelds. As of September 2005, Nokia had more than 50 games available for the system.

While the N-Gage didn't have any significant financial successes, it did have a handful of critical successes. Pocket Kingdom: Own the World received a handful of glowing reviews when it was released, and Pathway to Glory was Nokia's first self-published success. These games came perhaps too late to have much effect in improving the perception of the N-Gage hardware itself in the eyes of consumers or press.

In January 2005, UK sales-tracking firm ChartTrack dropped the N-Gage from its regular ELSPA chart, commenting that "The N-Gage chart, though still produced, is of little interest to anyone. Sales of the machine and its software have failed to make any impact on the market at all." Although only directly reflective of the UK market, this was interpreted by some as a serious blow to the N-Gage as a viable gaming platform. Despite this, Nokia reaffirmed their commitment to the N-Gage as a platform, to the point where a new version of the hardware was rumored after GDC 2005.

February 2005 saw Nokia appoint Gerard Wiener, formerly of Sega Europe, to the post of Director and General Manager for Games at Nokia. Wiener steered Nokia away from looking at the N-Gage as primarily being a games console to "this is a mobile phone that is great for playing games on." This strategy, along with targeting niche franchises such as the table-top Warhammer 40,000 series, the Rifts RPG series, and the Settlers of Catan board game, has kept sales of the N-Gage healthy and earned the platform a modicum of respect from some quarters of the media. It should be noted that this change coincided with the initial releases of the Sony PSP and Nintendo DS.

The last game to be released in the US for the system was Civilization on March 2006 according to Metacritic.com. In November 2006 Nokia released its last game for the N-Gage QD - combat racer Payload.

The system continues to be sold in the Chinese and Indian markets.