Sunday, February 14, 2010

N-Gage Classic

The original phone's taco-shaped design was considered clumsy: to insert a game, users had to remove the phone's plastic cover and remove the battery compartment as the game slot was next to it. Another clumsy feature was the speaker and microphone being located on the side edge of the phone. This often resulted in many to describe it as if one was talking into a "taco phone"[18] or "Sidetalking", or simply that they had one very large ear, because the user held the edge of the phone against the cheek in order to talk into it. The comfort factor of lengthy calls was also called into question. Despite the criticism, it is thought that the speakers were there for a practical reason: if placed elsewhere, the screen would get in contact with the cheek and become smudged. However, almost all other cell phones have the screen against the cheek when the user is talking. Despite the questionable practicality, gamers were still unwilling to talk in such an awkward manner.

When considered from a video game point of view, the N-Gage was known for its unusual screen orientation, a vertical one as opposed to a horizontal one (which is more popular with other handhelds). The reason for this was that the underlying operating system, Series 60, did not support horizontal orientations at that time (only supported since S60v3 ). Some felt this to be a negative feature, feeling that 'unconventional' does not necessarily mean improvement. Possibly due to this screen feature, as well as the public's luke-warm reception to the device, the game library was far from extensive. Despite this, the N-Gage did manage to garner some well known franchises such as Tomb Raider, Sonic, Rayman, Red Faction, and Tony Hawk's Pro Skater, The Elder Scrolls, among others.

From a cell phone standpoint, the N-Gage also faced problems. Besides the unusual form factor, in the US it was initially sold primarily through specialty game outlets instead of through cell phone providers, which only called attention to its high pre-subsidy price, lack of games, and curious interface compared to other gaming devices (thanks to the Series 60 interface and unusual face button layout). Once cellphone retail outlets started carrying the phone, which didn't become a widespread practice in the US until well after the release of the N-Gage QD, it still faced problems. The N-Gage and its successor, the N-Gage QD, worked only on GSM networks, meaning that it was incompatible with the then-largest US cell service provider, Verizon Wireless, as well as all of Japan's cell networks. Where N-Gage was compatible with major cell phone networks its popularity varied. It was not well received in Canada and the UK for instance but received a much warmer reception in mainland Europe and in particular Asia where games on mobile phones were seen as much more desirable.

The original N-Gage, though, still had many benefits to developers and end-users. It had a large amount of executable RAM memory compared to Series 60 devices (the 66xx series); it had MP3 decoding in a dedicated hardware chip as Nokia 3300 (other Series 60 devices, including the N-Gage QD, rely on software decoding); it had stereo output from a mini headphone jack plug; and it could be mounted as a USB Mass Storage device on any compatible computer without requiring the Nokia PC Connect software.

History



In the late 1990s, gamers increasingly carried both mobile phones and handheld game consoles. Nokia spotted an opportunity to combine these devices into one unit. They developed the N-Gage, a device that integrated these two devices. Instead of using cables, multiplayer gaming was accomplished with Bluetooth or the Internet (via the N-Gage Arena service). The N-Gage also included MP3 and Real Audio/Video playback and PDA-like features into the system.

With a launch price of US $299,[6] the N-Gage was not as commercially popular as Nokia estimated. In its first weeks of availability in the United States, it was outsold by the Game Boy Advance 100 to 1.[11][12] Within 17 days of the deck's release, popular retailers GameStop and Electronics Boutique began offering $100 rebates on the deck's price.[13]

The poor sales performance can be attributed to the poor selection of games compared to its competitors and its cost at launch; it was more than twice as expensive as a Game Boy Advance SP on release day. Poor sales were also amplified by game media being standard MMC memory cards and as with most consoles piracy did become an issue.

Besides its gaming capabilities, the N-Gage was a Series 60 smartphone, running Symbian OS 6.1, with features similar to those of the Nokia 3650 (it does not have an integrated camera, however). It was able to run all Series 60 software (other than those that require a camera), and Java MIDP applications as well. Its main CPU was an ARM Integrated (ARMI) compatible chip (ARM4T architecture) running at 104 MHz, the same as the Nokia 7650 and 3650 phones.

As of August 2007, it was estimated that Nokia had shipped more than two million N-Gage game decks.[14] The "N-Gage" brand name still had a poor reputation within the gaming media and the few consumers who recognized the N-Gage brand, due to the weakness of the system's first games and the original model's limitations. Many gamers were unaware of the later QD redesign and still consider the N-Gage as a joke. The situation has not improved either with the arrival of the PlayStation Portable and Nintendo DS handhelds. As of September 2005, Nokia had more than 50 games available for the system.

While the N-Gage didn't have any significant financial successes, it did have a handful of critical successes. Pocket Kingdom: Own the World received a handful of glowing reviews when it was released, and Pathway to Glory was Nokia's first self-published success. These games came perhaps too late to have much effect in improving the perception of the N-Gage hardware itself in the eyes of consumers or press.

In January 2005, UK sales-tracking firm ChartTrack dropped the N-Gage from its regular ELSPA chart, commenting that "The N-Gage chart, though still produced, is of little interest to anyone. Sales of the machine and its software have failed to make any impact on the market at all." Although only directly reflective of the UK market, this was interpreted by some as a serious blow to the N-Gage as a viable gaming platform. Despite this, Nokia reaffirmed their commitment to the N-Gage as a platform, to the point where a new version of the hardware was rumored after GDC 2005.

February 2005 saw Nokia appoint Gerard Wiener, formerly of Sega Europe, to the post of Director and General Manager for Games at Nokia. Wiener steered Nokia away from looking at the N-Gage as primarily being a games console to "this is a mobile phone that is great for playing games on." This strategy, along with targeting niche franchises such as the table-top Warhammer 40,000 series, the Rifts RPG series, and the Settlers of Catan board game, has kept sales of the N-Gage healthy and earned the platform a modicum of respect from some quarters of the media. It should be noted that this change coincided with the initial releases of the Sony PSP and Nintendo DS.

The last game to be released in the US for the system was Civilization on March 2006 according to Metacritic.com. In November 2006 Nokia released its last game for the N-Gage QD - combat racer Payload.

The system continues to be sold in the Chinese and Indian markets.

Nokia N-Gage

Nokia N-Gage.png
Manufacturer Nokia
Type Handheld game console (1st gen N-Gage), mobile gaming service (2nd gen N-Gage)[1]
Generation sixth generation era (1st gen N-Gage),
seventh generation era (2nd gen N-Gage)
Retail availability October 7, 2003[2] (1st gen N-Gage),
February 4, 2008[3][4] (2nd gen N-Gage pre-release)
April 3, 2008[5] (2nd gen N-Gage full release)
Units sold 3 million (as of July 30, 2007; 1st gen N-Gage)[6]
Media MMC (1st gen N-Gage),
Download (2nd gen N-Gage)
CPU ARM9E
Storage capacity MMC, 3.4 MB internal memory (1st gen N-Gage)[7][8]
Connectivity HSCSD, GPRS, Bluetooth (1st gen N-Gage)[7][8]
Online services N-Gage Arena
Nokia E61i Mobile PhoneNokia Aeon Mobile Phone
Nokia E61 Mobile Phone

The N-Gage is a mobile telephone and handheld game system by Nokia, based on the Nokia Series 60 platform, released in October 2003. It began sales on October 7, 2003.[2] The N-Gage QD replaced the original N-Gage in 2004.

N-Gage attempted to lure gamers away from the Game Boy Advance by including cellphone functionality. This was unsuccessful, partly because the buttons, designed for a phone, were not well-suited for gaming and when used as a phone the original N-Gage was described as resembling a "taco".[6][9]

In 2005, Nokia announced that it would move its N-Gage games capabilities onto a series of smartphones. These devices have been available since early 2007, and a pre-release version of the N-Gage application allowing users to purchase and download games was made available for download from the official N-Gage website on February 4, 2008.[3][4] The full version of the N-Gage service was released to the public on April 3, 2008.[5] On October 30, 2009, Nokia announced that no new N-Gage games will be produced, and the N-Gage service will cease at the end of 2010.

Nokia N76

N76.jpg
Manufacturer Nokia
Available 2007
Screen 240 x 320 pixels, 2.4", 16M Colors
Exterior screen 160 x 128 pixels, 256,000 colors
Camera 2 MP / 1600 x 1200 px / 20X Digital Zoom
Second camera CIF Video Call Camera
Operating system Symbian OS v9.2, S60 3rd Edition, Feature Pack 1
Input Keypad
CPU Freescale ARM 11 369MHz
Default ringtone Polyphonic (64 channels), MP3
Memory 26 MB
Memory card microSD Up To 2GB
Networks UMTS/GSM 850/900/1800/1900
Connectivity Bluetooth, USB-to-Pop-Port, SMS, MMS
Battery Li-Ion 700 mAh (BL-4B)
Physical size 106.5 x 52 x 13.7 mm, 70 cc
Weight 115 g
Form factor Clamshell
Media AAC, eAAC, eAAC+, mp3, wma, WAV, MIDI, M4A, AMR, 3gp, .mp4, MPEG-4, H.263, RealMedia

NOKIA N76 Specifications

Feature Specification
Form factor Clamshell
Operating System Symbian OS 9.2, S60 3rd Edition, Feature Pack 1
Processor FreeScale Semiconductor 32-bit RISC CPU based on ARM-11 series, 369 MHz
Memory (RAM) Total/Available 96/44 MB
Storage (ROM) Total/Available 128/26 MB
GSM frequencies 850/900/1800/1900 MHz
GPRS Yes, Class B, Multislot class 32 (5/3) (max downlink : 107 kbit/s , max uplink : 64,2 kbit/s)
EDGE (EGPRS) Yes, Class B, Multislot class 32 (5/3) (max downlink : 296 kbit/s , max uplink : 177,6 kbit/s) ; Class A (DTM) Multislot class 11 , max speed DL/UL: 118.4/118.4 kbit/s
WCDMA Yes (2100 MHz) , PS max speed DL/UL= 384/384 kbit/s, CS max speed 64 kbit/s
Internal screen TFT Matrix, diagonal 2,4", 16 million colours, 240x320 pixels
External screen TFT Matrix, diagonal 1,36", 262 144 colours, 128x160 pixels
Camera 2.0 mpx (Sensor: Toshiba CMOS, F/3, 5 mm), Flash: LED, 20x digital zoom, Exif
Video recording Video: MPEG-4 VBR QVGA (320x240) @ 15 fps ; Audio: AAC Low Complexity (1 channel, 16bits, 48 kHz, 72 kbit/s)
Multimedia Messaging Yes
Video calls Yes
Push to talk Yes
Application support Java (MIDP 2.0), 3D API (JSR-184)
Memory card slot Yes, microSD, hot swap
Bluetooth Yes , 2.0 EDR (3 Mbit/s)
Infrared No
Data cable support Yes , miniUSB normal cable, USB 2.0 Full Speed
Browser WAP 2.0/xHTML
Email Yes
Music player Yes
Radio Stereo FM
Video Player Yes
Polyphonic tones Yes, 64 notes
Ringtones Yes, Mp3, NB-AMR, WB-AMR, True Tones, WAV, AAC, eAAC+, RealAudio, M4A
HF speakerphone Yes
Offline mode Yes
Battery BL-4B (3,7V @ 700 mAh)
Charger 2 mm connector
Talk time 2 hours
Standby time 8.5 days (200 hours)
Weight 115 grams
Dimensions 106.5x52x13.7 millimeters
Availability Q1/2007
Else Ambient light detector to optimize operating times[citation needed], Nokia browser with Mini Map, Mobile search, 3.5 mm audio jack, mini USB, A2DP wireless stereo headphone support (Firmware v31.0.014)

NOKIA N 76


The Nokia N76 is a multimedia 3G Smartphone made by Nokia. It was introduced at the Las Vegas CES 2007 in January 2007 and was launched on 5 May 2007 with a sales price of 390 EUR. It is advertised as "The computer done beautifully" and as a "multimedia computer". It is also the slimmest Nseries phone to date, following many trends such as mirrored exterior screen and Motorola RAZR metal keypad. Hardware-wise the N76 bases off a platform by Freescale, being a first of kind in the family of “cheap” 3G smartphones. In fact the difference between the OMAP2420 and this Freescale CPU, is the lack of a graphics accelerator.

The phone was originally released without stereo bluetooth, but a later firmware update v30.0.015 adds A2DP and AVRCP bluetooth profiles. There are also numerous stability improvements and bug fixes as well as new features including the inclusion of Nokia Maps and a new search feature in active standby.

Mobile software

Mobile software is designed to run on handheld computers, personal digital assistants (PDAs), enterprise digital assistants (EDAs), smartphones and cellphones. Since the first handheld computers of the 1980s, the popularity of these platforms has risen considerably. Many cellphone models of the late 2000s include the ability to run user-installed software.

See the article on Mobile development for lists of the differences between the various mobile software platforms, in chart format. A list of app stores and application download volumes per mobile platform can be found in the article list of digital distribution platforms for mobile devices.

The dominant mobile software platform is Java[citation needed] (in its incarnation as "Java Platform, Micro Edition", "Java ME", or formerly "J2ME" ). Java ME runs atop a Virtual Machine (called the KVM) which allows reasonable, but not complete, access to the functionality of the underlying phone. The JSR process serves to incrementally increase the functionality that can be made available to Java ME, while also providing Carriers and OEMs the ability to prevent access, or limit access to provisioned software.


Video games

Note that this list only includes games with SEED and SEED Astray characters.

Mobile Suit Gundam SEED

Mobile Suit Gundam SEED (機動戦士ガンダムSEED (シード) Kidō Senshi Gandamu Shīdo?), often shortened to Gundam SEED, is an anime television series animated by Sunrise and directed by Mitsuo Fukuda. The plot follows Kira Yamato's involvement in the war between Naturals, and Coordinators; humans who are genetically modified before birth to possess enhanced traits.

The series spans fifty episodes, which broadcasted in Japan from October 5, 2002 to September 27, 2003 on the JNN TV stations TBS and MBS.[1] It was adapted into a manga published by Kodansha on February 17, 2003. The sequel of the original series titled Mobile Suit Gundam SEED Destiny (機動戦士ガンダムSEED DESTINY Kidō Senshi Gandamu Shīdo Desutinī?) was aired in Japan between October 9, 2004 and October 1, 2005. It spanned fifty episodes, and it was aired on the same stations as its predecessor. Gundam SEED Destiny takes place two years after the original series and follows Shinn Asuka, focusing mainly on his involvement in the war.

Bandai Entertainment licensed the animation of Gundam SEED on February 15, 2004, and it began airing in the United States and Canada in 2004 and 2005 respectively.[2][3] Bandai announced its license of Gundam SEED Destiny on July 2, 2005 and it began airing in the United States in 2007 and in Canada in 2008.

Mobile phone


A mobile phone or mobile (also called cellphone and handphone[1]) is an electronic device used for mobile telecommunications (mobile telephone, text messaging or data transmission) over a cellular network of specialized base stations known as cell sites. Mobile phones differ from cordless telephones, which only offer telephone service within limited range, e.g. within a home or an office, through a fixed line and a base station owned by the subscriber and also from satellite phones and radio telephones. As opposed to a radio telephone, a cell phone offers full duplex communication, automates calling to and paging from a public land mobile network (PLMN), and handoff (handover) during a phone call when the user moves from one cell (base station coverage area) to another. Most current cell phones connect to a cellular network consisting of switching points and base stations (cell sites) owned by a mobile network operator. In addition to the standard voice function, current mobile phones may support many additional services, and accessories, such as SMS for text messaging, email, packet switching for access to the Internet, gaming, Bluetooth, infrared, camera with video recorder and MMS for sending and receiving photos and video, MP3 player, radio and GPS.

The International Telecommunication Union estimated that mobile cellular subscriptions worldwide would reach approximately 4.6 billion by the end of 2009. Mobile phones have gained increased importance in the sector of Information and communication technologies for development in the 2000s and have effectively started to reach the bottom of the economic pyramid.[2]